ybungalobill

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מוצגות 8 תגובות – 1 עד 8 (מתוך 8 סה״כ)
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  • בתגובה ל: חוקים חדשים (?) לקודגורו אקסטרים-6 #78072
    ybungalobill
    משתתף

    GalDor, presenting your survivor doesn't make things clearer. I know what the technique is. Note that what you actually say is that the weaknesses of call far haven't been reached yet, that is how we can adapt to this technique to turn it against who use it.

    Quote:
    A "compound instruction" means doing several things at once – e.g. adding 1 to sp and writing something shouldn't be cheaper than a push command.

    Ok, I'll bear with your original terminology. I agree, that's "triangle inequality" in case you know mathematics a bit. But I think also that "push" shouldn't be much cheaper than adding 2 to sp and writing a word (that is the timing metric should be Lipschitz continuous). push was faster than "add; mov" on 8086 because it was a single instruction. Instruction decoding took time, so decoding one instruction that did 2 things was faster than decoding 2 instruction each doing one of these things. I wanted to approximate this behavior by counting the instruction fetches as a memory read. It's not a penalty (because it penalizes everyone in p/m the same way), but it achieves what YOU wanted to do by simpler rules. Lets look at this (assuming sp is in public segment):

                    Your rules / your+mine hybrid
    push ax             ; 8    /   1+8
    sub sp, 2           ; 1    /   1+1
    mov [sp], ax        ; 10   /   1+8

    call dword ptr [bp] ; 8+8  /   1+8+8
    sub sp, 4           ; 1    /   1+1
    mov [sp], ax        ; 10   /   1+8
    mov [sp+2], ax      ; 10   /   1+8

    As you can see there is no so much difference. I just suggested to emulate real behavior, as defining "compound instructions" looks artificial to me.

    Quote:
    Also, rep movsw is more pipelined, as you don't wait for your request for a memory read before continuing. It should write just a little bit faster.

    You should know that 8086 is not pipelined. The only thing it does in parallel is prefetching up to 6 bytes from IP while executing previous command. You never need to wait for memory read unless someone else LOCKs the bus. rep movsw worked faster than a loop just because the processor didn't need to decode the command after each memory transfer. You can again achieve this with my rules by not counting the fetch memory read on REPetition.

    btw, why you didn't come to the IOI preparation this week? I hoped I could catch you there.
    And as we are 4 who like different execution times, help me to persuade the other 3 conservatives please. :)

    Quote:
    לפי דעתי חלק מהשרדות של קבוצה הוא מנגנון שגורם לשתי התוכנות שלה לא להרוס אחת את השנייה ואם יהיה תנאי עצירה כששתי התוכנות האחרונות הן מאותה קבוצה לא יצטרכו להתחשב בזה כלל

    Hmm… I'm not going to argue with you that 0.5 + 0.5 == 1.0 + 0. Think about this again. Or read what other said.

    Quote:
    הזמנים של הפקודות לא נראים לי בעייתיים אין לי הסבר מתוחכם לזה, פשוט כולם עבדו עם אותם זמנים עד היום אז למה לשנות?

    I ignore the first half of your sentence as it can be interpreted in two opposite meanings (are they problematic or not? explanation of what?). Anyway, "everybody walk by foot, so why should we use this strange technological innovation? How've you called that? ah, a wheel?". You know, rules can be changed to make competitions more interesting. Rules of international competitions do change. Some people, including me, think that CodeGuru X became something different from what it meant to be in the first place. I find this competition boring and unfair with current rules. I want to make it more challenging for everybody.

    Quote:
    אנרג'י במצבו הנוכחי הוא אופקוד די מיותר למה צריך לקרוא ל4 פקודות וויט בשבילו?
    אני חושב שאם היה אפשר לקרוא לו ב2-3 פקודות הוא היה הופך ליעיל, חוץ מזה שאני לא מאמין שכולם ישתמשו בו מהסיבה הפשוטה שלא כולם משתמשים באף אחת מהאסטרטגיות המתקדמות במשחק

    You're lucky that I can't formalize human behavior. I agree that not everybody will use it. Of course not! But NRG is a kind of feature that you can predict the implication of it on the game. The prediction is that if it becomes more effective (that is increase your chances to win) it will just decrease the score of those who don't use it. So it becomes mandatory to win.

    Quote:
    אולי הפקודה המפצלת קשה ליישום אבל היא יכולה להוסיף נפח חדש למשחק שבו אתה יכול להישאר עם תוכנה אחת מהירה או הרבה איטיות ולדעתי אם תאפשרו שימוש בפקודה כזו התוצאה תהיה כמה שורדים מאוד מיוחדים

    Ok, lets formalize it. The amount of work you can do in time T is: T*v*C. C is the number of copies you make, and v is your speed. But you said that the time is also proportional to C: v = const/C; so amount of work is T*const, which doesn't depend on C.
    You may think that it's still good because if one of the copies is dead, you are still in the arena. Well well… I tried to prove that it doesn't matter, but I see I'm wrong. Actually under some reasonable assumptions the expected time your group is alive grows as ~ln(C).

    Anyway, I propose to don't add a way to split your execution dynamically. Rather it's more logical to allow to bring more than 2 survivors from the beginning (or less than 2) and divide the execution speed based on that.

    בתגובה ל: חוקים חדשים (?) לקודגורו אקסטרים-6 #78077
    ybungalobill
    משתתף

    Fix: I meant bx, cx and ax instead of ebx, ecx and eax (of course).
    And it also looks like "pushf" is even faster
    for some reason (10 clocks) than "push ax" (11 clocks).

    בתגובה ל: חוקים חדשים (?) לקודגורו אקסטרים-6 #78078
    ybungalobill
    משתתף

    Hello all!

    Your claims are unjustified.

    Quote:
    … the current call far command has added an interesting
    mechanic, and the limits of its technology have not been reached …

    Really? The instruction set of 8086 is finite, you know. far call is just the only instruction that wrote 2 words at once. There are no more such instructions, so the possibilities of "increasing the fill rate" was exhausted.

    Quote:
    … compound instructions (such as repe movsw, call far, pusha,
    etc.) should read/write faster than a separate call …

    Why? Don't you think it's unfair?

    Also explain: what is a compound instruction. "repe movsw" is the only
    instruction from your list that merit this title, that's because it's
    compound of a prefix instruction and a regular instruction. "call far"
    is translated to multiple microcodes just as any other instruction,
    like "add [ebx], ecx" is also "compound" in this sense. And pusha
    doesn't exist in 8086 (thanks to Oded for clarifieng that for me!).

    Quote:
    … (this was true on 8086 as well).

    Well, in the precise sense of "read/write faster" they didn't. All the read and write took exactly 5 cycles per word. What you mean is maybe that they read/write faster on average per instruction. That is when you take into the account the instruction decode and other internal logic time, then "call far" wrote faster than two separate "call"s.
    Although I couldn't find precise timing for 8086 instruction officially published by intel, all other sources seem to agree on them. So, it looks like "push eax; push eax" was faster than "call seg:reg" with 22 clocks / 28 clocks in favor of push, while writing the same amount of memory.

    As for your instruction costs I agree in general.

    Quote:
    נראה לי שתנאי עצירה כשהשחקנים מאותה קבוצה רק יהרוס את המשחק

    How exactly is it possible? Justify.

    Quote:
    אני נגד שינוי הזמנים של הפקודות …

    Why? Rationale?

    Quote:
    העלאת האפקטיביות של אנרג'י

    NRG's functionality is too simple. There aren't many different things you can do with it. By making it more effective you'll just force everybody to use it (because otherwise they'll be defeated by those who do) and then it will just increase everybody's speed by some factor… which is equivalent to not increasing it at all.

    Quote:
    מה דעתכם על פקודה שמפצלת את הקוד שלך ואת זמן ההרצה שלך ביניהן?

    Rationale? I can't think of any real use of it. It'll just decrease the variance of the score while remaining the same expected value. Also it sounds much more complicated to implement than all the other things suggested here.

    בתגובה ל: חוקים חדשים (?) לקודגורו אקסטרים-6 #78083
    ybungalobill
    משתתף

    GalDor:
    No-one said anything against far call. I mentioned it just as an example of the tendency of just finding a method to increase the fill rate rather than improving the logic.
    Also I have no problem with smart bomb in the middle of the gave: you have to think of making your bot polymorphic or put only a small amount of code simultaneously into the arena.

    As I see all of us agree that different execution times are good. But we have to discuss the exact timing scheme. Basic guidelines I propose are:
    * Memory reads/writes are proportional to the amount of memory read/written in bytes/words. (IMO in bytes)
    * Private/protected segments are fast.
    * Public segment write is slow;
    * Register reads/writes are fast;

    And some things to decide:
    * Does instruction fetch counts as memory read? (IMO yes)
    * How exactly do we count memory/register reads/writes in ALU instructions, JMPs, CALLs, etc…? (IMO this is the hardest issue)
    * Do we want to base the timing solely on data transfer or on functionality too (i.e. computing EA took several clocks on 8086)?

    RFC

    Y. Galka

    בתגובה ל: אז מה עושים אם אין shl וshr? #78152
    ybungalobill
    משתתף

    מי אמר שאין?
    יש לך את:
    shl …, 1
    shl …, cl
    (הזזה ב1 והזזה בCL)

    בתגובה ל: עזרה עם ES #78156
    ybungalobill
    משתתף

    בתוכנית הראשונה אתה מעתיק את תוכן האוגר
    DX
    לתוכן האוגר
    ES
    שזה ממש לא מה שאתה רוצה לעשות.
    אתה מתכוון ל:
    mov es:[0000], dx
    mov dx, es:[0000]

    חוץ מזה, וודא שבזמן שהתוכנית שנייה קוראת משם, היא לא קוראת זבל, כלומר שהתוכנית הראשונה כבר הספיקה לכתוב לשמה משהו.

    בתגובה ל: מציאת חוקיות בסדרה #78157
    ybungalobill
    משתתף

    next: …, 9, 1, …

    בתגובה ל: מועד תחרות קודגורו 10 #78158
    ybungalobill
    משתתף

    מבחינתי יותר מוקדם – יותר טוב :)

מוצגות 8 תגובות – 1 עד 8 (מתוך 8 סה״כ)